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=  Door Textures  =
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=    Overview    =

This pack contains seven wooden door textures.
Most of them are better suited to large buildings, such as churches.


=    Contents    =

7x Wooden door textures


=    Texture Descriptions    =

 - NVDoor01 -
A dark wooden door, ideal for churches and crypts.
From a photograph of a cathedral's small side door.

 - NVDoor02 -
This wooden door has a small window at the top. An ideal residential door.
From a photograph of some random house's front door.

 - NVDoorChurch01 -
 - NVDoorChurch02 -
 - NVDoorChurch03 -
Three different versions of the same door texure.
It is a pair of church doors.
From a photograph of the main doors of a small church.

 - NVDoorParis01 -
This door texture could also be used as a type of wooden panneling
From a photograph a friend took in Paris.

 - NVDoorParis02 -
A heavy church-style door.
From a photograph a friend took in Paris.


=    Installation    =

Unzip all the files to your Thief directory.


=    Usage     =

To properly use these new texture, you need to use a custom gamesys.
First, start up DromEd, load your map, and enter the following line into the console:

add_family NVDoors01

Now, open the Object Heirarchy (F5 if you're using my keybindings), and switch to the Textures tab.
At the bottom of the list, you should see a group of new names, correspending to the textures you just loaded.
Drag and drop them all into the appropriate category.
In this case, that should be the 'WoodTex' archetype.

Apply the textures to your level as normal.


=    Copyright Information    =

These textures are copyright 2004 by Nameless Voice.
You are permitted to use them in your Thief Fan Mission, or any other way you see fit, provided that you give credit to the author.
You may not commercially exploit these texture packs in any way without my explicit permission.
You may freely distribute these textures, as long as the archive remains unmodified and no profit is made from this distribution.
Nameless Voice will not be liable for any incidental, special, consequential or any other damages that may result from the use or inability to use these textures.